Description |
1 online resource (281 pages) |
Series |
Routledge Advances in Game Studies |
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Routledge advances in game studies.
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Contents |
Cover; Half Title; Title Page; Copyright Page; Contents; Acknowledgements; PART I: Introduction; 1 Dark Play: The Aesthetics of Controversial Playfulness; PART II: Discourses of Dark Play; 2 Analyzing Game Controversies: A Historical Approach to Moral Panics and Digital Games; 3 Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Digital Games; 4 Don't Forget to Die: A Software Update is Available for the Death Drive; PART III: Dark Play or Darkly Played?; 5 Killing Digital Children: Design, Discourse, and Player Agency |
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6 Little Evils: Subversive Uses of Children's Games7 Darkly Playing Others; PART IV: Dark Play and Situated Meaning; 8 Three Defences for the Fourteen-Inch Barbed Penis: Darkly Playing with Morals, Ethics, and Sexual Violence; 9 Exploring the Limits of Play: A Case Study of Representations of Nazism in Games; 10 Keeping the Balance: Morals at the Dark Side; 11 Fabricated Innocence: How People Can be Lured into Feel-Bad Games; PART V: Designing for Dark Play; 12 Massively Multiplayer Dark Play: Treacherous Play in EVE Online; 13 Dark Play in Dishonored |
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14 Sonic Descents: Musical Dark Play in Survival and Psychological Horror15 Boosting, Glitching and Modding Call of Duty: Assertive Dark-Play Manifestations, Communities, Pleasures, and Organic Resilience; Contributors; Index |
Notes |
Print version record |
Subject |
Video games -- Psychological aspects
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Video games -- Moral and ethical aspects
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Violence in video games.
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Video games -- Moral and ethical aspects
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Video games -- Psychological aspects
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Violence in video games
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Form |
Electronic book
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Author |
Linderoth, Jonas
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Brown, Ashley
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ISBN |
9781315738680 |
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1315738686 |
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