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Book Cover
E-book
Author Lightbown, David

Title Designing the User Experience of Game Development Tools
Published CRC Press, 2015
©2015

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Description 1 online resource
Contents Chapter 1 Welcome to Designing the User Experience of Game Development Tools -- chapter 2 The User- Centered Design Process -- chapter 3 What Does It Mean to Be "User- Centered"? -- chapter 4 Analysis -- chapter 5 Design -- chapter 6 Evaluation -- chapter 7 Back to Analysis -- chapter 8 Real- World User- Centered Design
Summary The Big Green Button My Story Who Should Read this Book? Companion Website and Twitter Account Before we BeginWelcome to Designing the User Experience of Game Development ToolsWhat Will We Learn in This Chapter?What Is This Book About?Defining User ExperienceThe Value of Improving the User Experience of Our ToolsParallels Between User Experience and Game DesignHow Do People Benefit From an Improved User Experience?Finding the Right BalanceWrapping UpThe User-Centered Design ProcessWhat Will We Learn in This Chapter?What Is the User-Centered Design Process?The Phases of the User-Centered Design ProcessThe Power of Pre-VisualizationGetting to a Better User Experience FasterIntegrating the User-Centered Design Process into AgileWho Has the Time to Do All of This?Wrapping UpWhat Does It Mean to Be User-Centered?What Will We Learn in This Chapter?Start With the UsersFocus on the Right UsersFeatures Versus GoalsDo One Thing Really WellChoose the Right FeaturesWrapping UpAnalysisWhat Will We Learn in This Chapter?The Importance of Watching Users WorkIntroduction to Human-Computer InteractionUnderstanding the Mental ModelInterview StakeholdersPerform Contextual AnalysesCreate Task FlowsDiscover the Users Mental ModelEstablish MeasurementsAdvanced TechniquesWrapping UpDesignWhat Will We Learn in This Chapter?How the Brain and the Eyes Work TogetherVisual LanguageInteraction PatternsHierarchyConstraintsNatural MappingRepresentationFeedbackFeed-ForwardGroupingChunkingExciseProgressive DisclosureWrapping UpEvaluationWhat Will We Learn in This Chapter?How Do We Evaluate the Design?Choosing Between Code or Pre-VisualizationPre-Visualize the InterfacePerform a Heuristic EvaluationDo User TestsWrapping UpBack to AnalysisDeja VuComparing MeasurementsReal-World User-Centered DesignIntroductionThe Process in ActionCalculating the Return on
InvestmentConclusionSummaryClosing wordWorks Cited & Recommended ReadingTrademarks
Bibliography Includes bibliographical references (pages 153-154)
Notes Print version record
Subject Video games -- Design
Video games -- Evaluation.
Video games -- Psychological aspects
Human-computer interaction.
GAMES -- Board.
Computer games -- Design
Computer games -- Psychological aspects
Human-computer interaction
Form Electronic book
ISBN 1322998965
9781322998961
9781482240214
1482240211