Description |
1 online resource (xii, 290 pages) : illustrations |
Series |
Routledge advances in game studies ; 7 |
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Routledge advances in game studies ; 7.
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Contents |
Introduction -- Interacting with digital games as history -- Simulation styles and epistemologies -- Time and space -- Narrative in games: categorising for analysis -- Historical narrative in digital games -- Affording heritage experiences, reenactment and narrative historying -- Digital games as historical reenactment -- Digital games as (counterfactual) narrative historying -- Conclusions |
Summary |
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form |
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"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--Publisher's website |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
History -- Computer simulation
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History -- Philosophy.
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History -- Methodology.
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History -- Study and teaching -- Simulation methods
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Historical reenactments.
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Video games -- Study and teaching
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Video games -- Social aspects
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Video games -- Psychological aspects
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HISTORY -- General.
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History.
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Historical reenactments
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History -- Methodology
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History -- Philosophy
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History -- Study and teaching -- Simulation methods
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Video games -- Psychological aspects
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Video games -- Social aspects
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Geschichtsdarstellung
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Videospiel
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History.
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Form |
Electronic book
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LC no. |
2016000859 |
ISBN |
9781317553861 |
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1317553861 |
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9781317553854 |
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1317553853 |
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1315732068 |
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9781315732060 |
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