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Book Cover
E-book
Author Chapman, Adam, 1984- author.

Title Digital games as history : how videogames represent the past and offer access to historical practice / Adam Chapman
Published New York : Routledge, 2016
©2016
Online access available from:
Taylor & Francis eBooks    View Resource Record  

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Description 1 online resource (xii, 290 pages) : illustrations
Series Routledge advances in game studies ; 7
Routledge advances in game studies ; 7.
Contents Introduction -- Interacting with digital games as history -- Simulation styles and epistemologies -- Time and space -- Narrative in games: categorising for analysis -- Historical narrative in digital games -- Affording heritage experiences, reenactment and narrative historying -- Digital games as historical reenactment -- Digital games as (counterfactual) narrative historying -- Conclusions
Summary This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"--Publisher's website
Bibliography Includes bibliographical references and index
Notes Print version record
Subject History -- Computer simulation
History -- Philosophy.
History -- Methodology.
History -- Study and teaching -- Simulation methods
Historical reenactments.
Video games -- Study and teaching
Video games -- Social aspects
Video games -- Psychological aspects
HISTORY -- General.
History.
Historical reenactments
History -- Methodology
History -- Philosophy
History -- Study and teaching -- Simulation methods
Video games -- Psychological aspects
Video games -- Social aspects
Geschichtsdarstellung
Videospiel
History.
Form Electronic book
LC no. 2016000859
ISBN 9781317553861
1317553861
9781317553854
1317553853
1315732068
9781315732060