Description |
1 online resource (267 pages) |
Series |
Routledge Advances in Game Studies |
|
Routledge advances in game studies.
|
Contents |
Cover; Half Title; Title Page; Copyright Page; Contents; List of Figures and Tables; Acknowledgments; 1 Why an Evolutionary Psychological Approach to Digital Games?; PART I: Theories and Methods; 2 Evolution of Play: Playing Digital Games between Biological Imperatives and a Pretend Mode of Thinking; 3 Digital Sandboxes for Stone Age Minds: Virtual Worlds as Bischofian Fitness Potential Landscapes; 4 Hardwired to Play: An Evolutionary, Neurophysiological Approach to Video Game Research |
|
5 Survival of the Fittest Interpretation of Data: Problems with Flexible Analysis and Interpretation of Digital Games Research Based in Evolutionary Psychology Theories, and Open Science as a SolutionPART II: Emotion and Morality; 6 Emotion Theories, the Affective System, and Why a Digital Games Researcher Should Care; 7 Evolutionary Formidability Mechanisms as Moderators of Fear Experience; 8 The Interplay between Morality and Video Games; 9 The Evolutionary Roots of Media-Based Moral Panics; PART III: Social Interaction |
|
10 (Potential) Incubators of Prosocial Behaviors: An Evolutionary Approach to Understanding Dynamic Social Video Game Interactions11 New Worlds, Old Rules: An Evolutionary Psychology Approach to Player Behavior in Online Games; 12 Safety in Numbers: Online Community Sizes in Response to Digital Human Predation; PART IV: Learning and Motivation; 13 You Learn What You Play: On the Fundamental Coupling of Playing and Learning in Humans and Digital Games; 14 Learning to Play: How Virtual World Affordances Drive Adaptation and Learning in Grand Theft Auto |
|
15 Game On: Sex Differences in the Production and Consumption of Video Games16 Of Princesses, Paladins, and Players: Gender Stereotypes in Video Games; 17 Natural Born Virtual Killers: towards an Integrated Model for the Appeal of Violent Video Games; Glossary; List of Contributors; Index |
Summary |
"This book employs an evolutionary psychology approach to games research in order to broaden our understanding of the appeal and effects of digital games. The vast majority of social science research on the reasons people play (specific) games has focused on proximal causes, such as emotional states or momentary motivations. An evolutionary psychology approach takes into account biological factors and their phylogenetic origins, shedding light on the basic mechanisms and roots of human experience and behavior as applied to digital games. More specifically, by using an evolutionary psychology approach this book moves toward uncovering why so many people are fascinated by digital games and why some play differently than others."--Provided by publisher |
Notes |
Print version record |
Subject |
Video games -- Psychological aspects
|
|
Mass media -- Psychological aspects
|
|
Evolutionary psychology.
|
|
Evolutionary psychology
|
|
Mass media -- Psychological aspects
|
|
Video games -- Psychological aspects
|
Form |
Electronic book
|
Author |
Pietschmann, Daniel
|
|
Liebold, Benny
|
|
Lange, Benjamin P
|
ISBN |
9781351663571 |
|
1351663577 |
|
9781351663564 |
|
1351663569 |
|
9781351663557 |
|
1351663550 |
|
9781315160825 |
|
131516082X |
|