Frontmatter -- Table of Contents -- Credits -- Introduction -- Part 1: Theory -- 1.1 Videogame Representation -- 1.2 Understanding Bereavement -- Part 2: Analysis -- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII -- 2.2 "You Were There": Losing Yorda in Ico -- 2.3 Conjugal Love: Losing the Spouse in Passage -- 2.4 Losing Big Brother in Brothers: A Tale of Two Sons -- 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter -- 2.6 Designing for Loss and Grief: A Summary -- Part 3: Design -- 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss -- 3.2 Ideation with the Bereaved: The Trauerspiel Workshop -- 3.3 Designing Jocoi: A Game about Pregnancy Loss -- 3.4 On the Question of Impact: Evaluating Jocoi -- Making Space for Grief: Conclusive Thoughts -- References
Summary
How can videogames portray love and loss? Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling
Analysis
Art Therapy
Attachment
Computer Games
Grief
Media Aesthetics
Media Design
Media Studies
Media
Notes
In English
Description based on online resource; title from PDF title page (publisher's Web site, viewed 30. Apr 2019)