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Book Cover
E-book
Author Jorgensen, Kristine, 1978-

Title Gameworld interfaces / Kristine Jørgensen
Published Cambridge, Massachusetts : The MIT Press, [2013]
©2013

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Description 1 online resource
Contents Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface
Summary Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface
Analysis GAME STUDIES/Game Design
GAME STUDIES/General
DESIGN/Interactive Design
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Video games -- Psychological aspects
Video games -- Design
User interfaces (Computer systems)
Virtual reality -- Psychological aspects
User-Computer Interface
GAMES -- Board.
COMPUTERS -- Social Aspects -- Human-Computer Interaction.
Computer games -- Design
Computer games -- Psychological aspects
User interfaces (Computer systems)
Form Electronic book
ISBN 9780262319065
0262319063
0262319071
9780262319072
Other Titles Game world interfaces