Description |
1 online resource (xii, 144 pages) |
Series |
Acculturated |
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Acculturated
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Contents |
Introduction ; Chapter 1: Thinking inside the Box: Game Design, Glory, and the Search for God ; Chapter 2: A Ballet of Thumbs: What We Do When We Play Video Games ; Chapter 3: The Sweet Cheat: The Utility and the Ecstasy of Breaking the Rules; Chapter 4: The God Machine: On Being and Time in Video Games; Acknowledgments ; Notes ; Index |
Summary |
If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin's Creed? What could Maimonides teach us about Nintendo's eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor℗Ưtant to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or fil |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Video games -- Religious aspects.
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Video games -- Psychological aspects
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RELIGION -- General.
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Video games -- Religious aspects
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Video games -- Psychological aspects
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Form |
Electronic book
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LC no. |
2014412172 |
ISBN |
9781599474502 |
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1599474506 |
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1599474379 |
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9781599474373 |
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