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Book Cover
Book
Author Gee, James Paul

Title Good video games + good learning : collected essays on video games, learning, and literacy / James Paul Gee
Published New York : P. Lang, ©2007

Copies

Location Call no. Vol. Availability
 MELB  794.8 Gee/Gvg  AVAILABLE
 W'PONDS  794.8 Gee/Gvg  AVAILABLE
Description vi, 194 pages ; 23 cm
Series New literacies and digital epistemologies ; v. 27
Contents Why video games are good for your soul : pleasure and learning -- Video games, violence, and effects : good and bad -- Notes on content and technological determinism -- Good video games, the human mind, and good learning -- Learning about learning from a video game : rise of nations -- Pleasure and "being a professional" : learning and video games -- Why study games now? Video games : a new art form -- Affinity spaces : from age of mythology to today's schools -- Reading, specialist language development, and video games -- Games and learning : issues, perils, and potentials
Summary "This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively."--Cover
Bibliography Includes bibliographical references (pages 179-186) and indexes
Subject Video games -- Psychological aspects
Computer games -- Psychological aspects
Learning, Psychology of
Visual literacy
Video games and children
LC no. 2006101455
ISBN 9780820497037
0820497037
0820497347
9780820497341
Other Titles Good video games plus good learning