Description |
1 online resource (xvii, 153 pages) |
Contents |
I: Overview: -- Three key elements of video games: rules, interactivity/feedback, and self-preservation -- II: The positive: -- Education -- Prosocial behaviors -- Mood management -- History -- Moral questions -- III: The negative : -- Violence -- Harassment -- Diversity issues -- Substance use -- Obesity/Depression -- Conclusion: Predictions and future trends |
Summary |
How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors. -- Publisher description |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record and CIP data provided by publisher; resource not viewed |
Subject |
Video games -- Social aspects
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GAMES -- Board.
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Video games -- Psychological aspects
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Video games -- Social aspects
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Form |
Electronic book
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LC no. |
2020739494 |
ISBN |
9781498513081 |
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1498513085 |
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