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E-book
Author Central and Eastern European Game Studies Conference (1st : 2014 : Brno, Czech Republic) author

Title New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch
Edition 1st edition
Published Brno : Masaryk University, 2015

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Description 1 online resource
Contents Intro; Contents; Introduction; â#x80;#x9C;You Must Gather Your Party Before Venturing Forthâ#x80;#x9D;: Why Did Computer Games From Around 2000 Become So Important in Poland? (StanisÅ#x82;aw Krawczyk); Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies (Tomasz Z. Majkowski); The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design (Justyna Janik); Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions (Jan Å velch); Potential of Games in the Field of Urban Planning (Eszter Tóth)
Tetris and Gamification in Marketing Communication (Zdenko Mago)Narratives of Spectatorship: E-sports in Poland (Mateusz Felczak); Author biographies
Bibliography Includes bibliographical references
Notes Online resource; title from PDF title page (EBSCO, viewed December 28, 2017)
Subject Computer games -- Research -- Congresses
Video games -- Research -- Congresses
Mass media -- Europe, Central -- Congresses
Mass media -- Europe, Eastern -- Congresses
GAMES -- Board.
Mass media
Central Europe
Eastern Europe
Genre/Form Conference papers and proceedings
Form Electronic book
Author Bártek, Tomáš, editor
Miškov, Jan, editor
Švelch, Jaroslav, editor
ISBN 9788021080454
8021080450