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Book Cover
E-book
Author Penix-Tadsen, Phillip, author

Title Cultural code : video games and Latin America / Phillip Penix-Tadsen
Published Cambridge, MA : The MIT Press, 2016
©2016

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Description 1 online resource
Contents Acknowledgments -- Introduction -- I How Culture Uses Games -- 1 Play -- 2 Persuasion -- 3 Potential -- II How Games Use Culture -- 4 Semiotics -- 5 Space -- 6 Simulation -- Afterword -- Notes -- References -- Index
Summary How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games
Analysis GAME STUDIES/Games & Culture
CULTURAL STUDIES/Global Studies
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Video games -- Social aspects -- Latin America
Video gamers -- Latin America
GAMES -- Board.
Video gamers
Video games -- Social aspects
videospill.
History.
Latin America
Genre/Form Latin-Amerika.
Form Electronic book
LC no. 2015038323
ISBN 9780262334914
0262334917
0262334925
9780262334921