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Video games -- Law and legislation.   4
Video games -- Law and legislation -- United States : Video games and the law / Ron Gard and Elizabeth Townsend Gard ; with contributions from John Billiris, Karl Craig, Mark Donatiello, Markeecha Forcell, Kelvin Lai, Mitchell Longan, and Alexandra Stork  2017 1
Video games -- Literary themes, motives.   2
Video games -- Marketing.   13
Video games -- Moral and ethical aspects.   17
Video games -- Moral and ethical aspects -- Case studies. : Studying the racial stories we tell ourselves while playing games : the value of narrative analysis in cultural sociology / Brian McKernan  2018 1
Video games -- Moral and ethical aspects -- United States : Tony Brown's journal. The woman who fought rap / produced by Tony Brown, James Cannady, Sheryl Cannady ; directed by Wally Ashby  2003 1
Video games -- Periodicals   2
Video games -- Philosophy   15
Video games -- Physiological aspects : Horizon. [Season 51, Episode 19], Are video games really that bad? / produced & directed by Graham Russell ; BBC Scotland Science production  2015 1
Video games -- Physiological effect.   3
Video games -- Pictorial works. : Hairaru Hisutoria Zeruda no Densetsu taizen. English  2013 1
Video games -- Political aspects.   5
Video games -- Programming   37
Video games -- Programming -- Juvenile literature : Make your own Twine games! / Anna Anthropy  2019 1
Video games -- Psychological aspects   88
Video games -- Psychological aspects -- Case studies.   2
Video Games -- psychology.   7
Video games -- Publishing : The publishing challenge for independent video game developers : a practical guide / Odile Limpach  2020 1
Video games -- Religious aspects   2
Video games -- Religious aspects -- Christianity   2
Video games -- Research   2
Video games -- Research -- Congresses. : New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch  2015 1
Video games -- Rules. : Half-real : video games between real rules and fictional worlds / Jesper Juul  2005 1
Video games -- Sex differences : Language, gender and video games : using corpora to analyse the representation of gender in fantasy video games / Frazer Heritage  2021 1
Video games -- Social aspects.   153
Video games -- Social aspects -- Australia -- Tasmania. : Inquiry into the social impact of the extension of video gaming machines beyond casinos in Tasmania / Tasmanian Council of Social Service Inc. ; consultant Phillippe Allen  1992 1
Video games -- Social aspects -- Case studies. : The use of online forum data in the study of gaming behavior / Mark D. Griffiths, Andrea M. Lewis, Angelica B. Ortiz de Gortari, Daria J. Kuss  2017 1
Video games -- Social aspects -- Congresses : RETURN TO THE INTERACTIVE PAST the interplay of video  2021 1
Video games -- Social aspects -- India : Gaming culture(s) in india : digital play in everyday life / Aditya Deshbandhu  2020 1
Video games -- Social aspects -- Japan   2
Video games -- Social aspects -- Latin America : Cultural code : video games and Latin America / Phillip Penix-Tadsen  2016 1
Video games -- Social aspects -- Periodicals : Games and culture (Online)  2006- 1
Video games -- Social aspects -- Research -- Australia. : Computer games and Australians today / by Kevin Durkin and Kate Aisbett  1999 1
Video games -- Social aspects -- United States   7
Video games -- Social aspects -- Women. : Feminism in play / Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors  2018 1
Video games -- Software. : GameMaker cookbook : over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system / Brandon Gardiner  2015 1
Video games -- Sound effects.   15
Video games -- Sound effects -- History : Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin  2019 1
Video games -- Study and teaching   9
Video games -- Technological innovations   2
Video games -- Terminology   2
Video games -- Terminology -- Translating : TRANSLATION OF REALIA AND IRREALIA IN GAME LOCALIZATION culture-specificity between... realism and fictionality  2021 1
Video games -- Therapeutic use   3
Video games -- Translating : Enhancing video game localization through dubbing / Laura Mejías-Climent  2021 1
Video Games -- trends : Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009 : revised papers / H. Jaap van den Herik, Pieter Spronck (eds.)  2010 1
Video games -- United States   3
Video games -- United States -- History.   5
Video games -- United States -- Psychological aspects.   2
Video genres -- Terminology. : Guidelines on subject access to individual works of fiction, drama, etc  2000 1
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