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Video games industry -- 21st century. : Fun Inc. : why gaming will dominate the twenty-first century / Tom Chatfield  2010 1
Video games industry -- Asia -- Periodicals. : Games consoles in Asia-Pacific (Online)    1
Video games industry -- Case studies   2
Video games industry -- Cases : Road back to glory : how the NCAA Football video game franchise could make a comeback / Addison Pond, Adam R. Cocco and Tyler C. Spencer  2020 1
Video games industry -- Corrupt practices.   2
Video games industry -- Customer services : Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too! / David Edery and Ethan Mollick  c2010 1
Video games industry -- Employees -- Job satisfaction -- Middle West : A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut  2020 1
Video games industry -- Environmental aspects : Digital games after climate change / Benjamin J. Abraham  2022 1
Video games industry -- Europe -- Periodicals. : Games consoles in Europe (Online)    1
Video games industry -- Finance -- Case studies. : Awesome Bits Games : managing a controversial pricing scheme / Eric Dolansky  2019 1
Video games industry -- France -- Periodicals. : Games consoles in France (Online)    1
Video games industry -- Germany -- Periodicals. : Games consoles in Germany (Online)    1
Video games industry -- Great Britain -- Periodicals. : Games consoles in the United Kingdom (Online)    1
Video games industry -- History.   5
Video games industry -- Japan : Atari to Zelda : Japan's video games in global contexts / Mia Consalvo  2016 1
Video games industry -- Japan -- Periodicals. : Games consoles in Japan (Online)    1
Video games industry -- Korea (South) -- History.   2
Video games industry -- Law and legislation : Video Game Law : everything you need to know about legal and business issues in the game industry / by S. Gregory Boyd, Brian Pyne, Sean F. Kane ; foreword by Richard A. Bartle  2019 1
Video games industry -- Management : Co-creation, innovation and new service development : the case of videogames industry / Jedrzej Czarnota  2018 1
Video games industry -- Management -- Case studies. : Awesome Bits Games : managing a controversial pricing scheme / Eric Dolansky  2019 1
Video games industry -- Pacific Area -- Periodicals. : Games consoles in Asia-Pacific (Online)    1
Video games industry -- Periodicals.   2
Video games industry -- Research -- Case studies. : Narrative inquiry, netnography and interviews : triangulation in video gaming trade-in / Jan Brace-Govan & Vlad Demsar  2014 1
Video games industry -- Security measures. : Sony Corporation : the PlayStation network crash (B) / Shawn Chuong Do, Xiao-Feng (John) Hsu, James S. O'Rourke  2017 1
Video games industry -- Social aspects.   6
Video games industry -- Social aspects -- Middle West : A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut  2020 1
Video games industry -- Technological innovations.   4
Video games industry -- United States   2
Video games industry -- United States -- Periodicals. : Games consoles in the United States (Online)    1
Video games industry -- Vocational guidance   3
Video games -- Japan   4
Video games -- Japan -- History and criticism. : Reading Japan cool : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen  2009 1
Video games -- Japan -- History and criticism -- Periodicals : Mechademia (Online)  2006- 1
Video games -- Japan -- Periodicals. : Mechademia 6 : User Enhanced  2011 1
Video games -- Juvenile fiction.   7
Video games -- Korea (South) -- Seoul : State of play / Visualantics presents ; a co-production with Minch & Films ; written and directed by Steven Dhoedt ; producers, Gert Van Berckelaer, Steven Dhoedt  2013 1
Video games -- Law and legislation.   4
Video games -- Law and legislation -- United States : Video games and the law / Ron Gard and Elizabeth Townsend Gard ; with contributions from John Billiris, Karl Craig, Mark Donatiello, Markeecha Forcell, Kelvin Lai, Mitchell Longan, and Alexandra Stork  2017 1
Video games -- Literary themes, motives.   2
Video games -- Marketing   13
Video games -- Moral and ethical aspects.   17
Video games -- Moral and ethical aspects -- Case studies. : Studying the racial stories we tell ourselves while playing games : the value of narrative analysis in cultural sociology / Brian McKernan  2018 1
Video games -- Moral and ethical aspects -- United States : Tony Brown's journal. The woman who fought rap / produced by Tony Brown, James Cannady, Sheryl Cannady ; directed by Wally Ashby  2003 1
Video games -- Periodicals   2
Video games -- Philosophy   15
Video games -- Physiological aspects : Horizon. [Season 51, Episode 19], Are video games really that bad? / produced & directed by Graham Russell ; BBC Scotland Science production  2015 1
Video games -- Physiological effect.   3
Video games -- Pictorial works. : Hairaru Hisutoria Zeruda no Densetsu taizen. English  2013 1
Video games -- Political aspects.   5
Video games -- Programming   37
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