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Video games industry -- China -- Case studies : 8BitDo revisited : vertical competition and integration / Qian Chen, Xiang Gao, Zhigang Li  2024 1
Video games industry -- China -- Hong Kong : Cultural policy and East Asian rivalry : the Hong Kong gaming industry / Anthony Y. H. Fung  2018 1
Video games industry -- China -- Hong Kong -- Periodicals : Hong Kong wireless gaming (Online)    1
Video games industry -- China -- Macau : Media representations of Macau's gaming industry in Greater China : a corpus-based critical discourse analysis / Yuxi Wu  2023 1
Video games industry -- Corrupt practices.   2
Video games industry -- Customer services : Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too! / David Edery and Ethan Mollick  c2010 1
Video games industry -- Economic aspects   2
Video games industry -- Economic aspects -- China : The Chinese video game industry / Feng Chen, Ken S. McAllister, Judd Ethan Ruggill, editors  2024 1
Video games industry -- Employees -- Job satisfaction -- Middle West : A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut  2020 1
Video games industry -- Environmental aspects : Digital games after climate change / Benjamin J. Abraham  2022 1
Video games industry -- Europe   2
Video games industry -- Europe -- Periodicals   2
Video games industry -- Finance -- Case studies : Awesome Bits Games : managing a controversial pricing scheme / Eric Dolansky  2019 1
Video games industry -- France -- Periodicals   4
Video games industry -- Germany -- Periodicals   4
Video games industry -- Great Britain -- Periodicals   3
Video games industry -- History   6
Video games industry -- History -- 21st century : The evolution and social impact of video game economics / edited by Casey B. Hart  2017 1
Video games industry -- Italy -- Periodicals : Italy--wireless gaming (Online)    1
Video games industry -- Japan   2
Video games industry -- Japan -- History : History of the Japanese video game industry / Yusuke Koyama  2023 1
Video games industry -- Japan -- Periodicals   3
Video games industry -- Korea (South) -- History.   2
Video games industry -- Law and legislation : Video Game Law : Everything You Need to Know about Legal and Business Issues in the Game Industry  2018 1
Video games industry -- Law and legislation -- Case studies : Should Epic Games compensate choreographers for using their dance moves while doing business? / Shreshthi Mehta  2023 1
Video games industry -- Law and legislation -- China -- Case studies : How will a youth curfew impact China's video game industry? / Kelsey Lawrence  2021 1
Video games industry -- Management   4
Video games industry -- Management -- Case studies   2
Video games industry -- Pacific Area -- Periodicals   2
Video games industry -- Periodicals.   4
Video games industry -- Public relations : Co-creation, innovation and new service development : the case of videogames industry / Jedrzej Czarnota  2017 1
Video games industry -- Research -- Case studies. : Narrative inquiry, netnography and interviews : triangulation in video gaming trade-in / Jan Brace-Govan & Vlad Demsar  2014 1
Video games industry -- Security measures : Sony Corporation : the PlayStation network crash (B) / Shawn Chuong Do, Xiao-Feng (John) Hsu, James S. O'Rourke  2017 1
Video games industry -- Singapore -- Periodicals : Singaporean wireless gaming (Online)    1
Video games industry -- Social aspects.   7
Video games industry -- Social aspects -- China : The Chinese video game industry / Feng Chen, Ken S. McAllister, Judd Ethan Ruggill, editors  2024 1
Video games industry -- Social aspects -- Middle West : A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut  2020 1
Video games industry -- Spain -- Periodicals : Spain--wireless gaming (Online)    1
Video games industry -- Sweden -- Periodicals : Sweden wireless gaming (Online)    1
Video games industry -- Taiwan -- Periodicals : Taiwanese wireless gaming (Online)    1
Video games industry -- Technological innovations   5
Video games industry -- United States   3
Video games industry -- United States -- Periodicals   4
Video games industry -- Vertical integration -- Case studies : 8BitDo revisited : vertical competition and integration / Qian Chen, Xiang Gao, Zhigang Li  2024 1
Video games industry -- Vocational guidance   2
Video games -- Interactive multimedia : Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference  2017 1
Video games -- Italy -- Periodicals   2
Video games -- Japan   7
Video games -- Japan -- History and criticism : Reading Japan cool : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen  c2009 1
Video games -- Japan -- History and criticism -- Periodicals : Mechademia (Online)  2006- 1
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