Video games industry -- Environmental aspects : Digital games after climate change / Benjamin J. Abraham
2022
1
Video games industry -- Europe
2
Video games industry -- Europe -- Periodicals
2
Video games industry -- Finance -- Case studies : Awesome Bits Games : managing a controversial pricing scheme / Eric Dolansky
2019
1
Video games industry -- France -- Periodicals
4
Video games industry -- Germany -- Periodicals
4
Video games industry -- Great Britain -- Periodicals
3
Video games industry -- History
6
Video games industry -- History -- 21st century : The evolution and social impact of video game economics / edited by Casey B. Hart
2017
1
Video games industry -- Italy -- Periodicals : Italy--wireless gaming (Online)
1
Video games industry -- Japan
2
Video games industry -- Japan -- History : History of the Japanese video game industry / Yusuke Koyama
2023
1
Video games industry -- Japan -- Periodicals
3
Video games industry -- Korea (South) -- History.
2
Video games industry -- Law and legislation : Video Game Law : Everything You Need to Know about Legal and Business Issues in the Game Industry
2018
1
Video games industry -- Law and legislation -- Case studies : Should Epic Games compensate choreographers for using their dance moves while doing business? / Shreshthi Mehta
2023
1
Video games industry -- Law and legislation -- China -- Case studies : How will a youth curfew impact China's video game industry? / Kelsey Lawrence
2021
1
Video games industry -- Management
4
Video games industry -- Management -- Case studies
2
Video games industry -- Pacific Area -- Periodicals
2
Video games industry -- Periodicals.
4
Video games industry -- Public relations : Co-creation, innovation and new service development : the case of videogames industry / Jedrzej Czarnota
2017
1
Video games industry -- Research -- Case studies. : Narrative inquiry, netnography and interviews : triangulation in video gaming trade-in / Jan Brace-Govan & Vlad Demsar
2014
1
Video games industry -- Security measures : Sony Corporation : the PlayStation network crash (B) / Shawn Chuong Do, Xiao-Feng (John) Hsu, James S. O'Rourke
2017
1
Video games industry -- Singapore -- Periodicals : Singaporean wireless gaming (Online)
1
Video games industry -- Social aspects.
7
Video games industry -- Social aspects -- China : The Chinese video game industry / Feng Chen, Ken S. McAllister, Judd Ethan Ruggill, editors
2024
1
Video games industry -- Social aspects -- Middle West : A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut
2020
1
Video games industry -- Spain -- Periodicals : Spain--wireless gaming (Online)
1
Video games industry -- Sweden -- Periodicals : Sweden wireless gaming (Online)
1
Video games industry -- Taiwan -- Periodicals : Taiwanese wireless gaming (Online)
1
Video games industry -- Technological innovations
5
Video games industry -- United States
3
Video games industry -- United States -- Periodicals
4
Video games industry -- Vocational guidance
2
Video games -- Interactive multimedia : Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
2017
1
Video games -- Italy -- Periodicals
2
Video games -- Japan
7
Video games -- Japan -- History and criticism : Reading Japan cool : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen
c2009
1
Video games -- Japan -- History and criticism -- Periodicals : Mechademia (Online)
2006-
1
Video games -- Japan -- Periodicals
2
Video games -- Juvenile fiction.
7
Video games -- Juvenile literature : Computer games in the EFL classroom / Marie Schneider
2014
1
Video games -- Korea (South) -- Seoul : State of play / Visualantics presents ; a co-production with Minch & Films ; written and directed by Steven Dhoedt ; producers, Gert Van Berckelaer, Steven Dhoedt
2013
1
Video games -- Law and legislation.
5
Video games -- Law and legislation -- Australia : Interactive games & copyright / author: James Cheatley
2014
1
Video games -- Law and legislation -- United States : Video Games and the Law
2017
1
LEGO toys -- Video games : The ultimate player's guide to Lego Dimensions (unofficial guide) / James Floyd Kelly
2017
1
Video games -- Literary themes, motives.
5
Video games -- Marketing
20
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