Limit search to available items
Nearby Subjects are:
Result Page   Prev Next
Add Marked to Bag Add All On Page Add Marked to My Lists
Mark   Year Entries
Video games in education -- Case studies : Training with video games at Cold Stone Creamery / written by Debapratim Purkayastha  2009 1
Video games in education -- Congresses : Design, learning, and innovation : 5th EAI International Conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings / Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller (eds.)  2021 1
Video games in education -- Moral and ethical aspects : Ethics of playing, researching and teaching games in the writing classroom / Richard Colby, Matthew S.S. Johnson, Rebekah Shultz Colby, editors  2021 1
Video games in education -- Research : Research anthology on developments in gamification and game-based learning / Information Resources Management Association, editor  2022 1
Video games industry.   97
Video games industry -- 21st century. : Fun Inc. : why gaming will dominate the twenty-first century / Tom Chatfield  2010 1
Video games industry -- Asia -- Periodicals   2
Video games industry -- Australia -- Periodicals : Australian wireless gaming (Online)    1
Video games industry -- Case studies   4
Video games industry -- Cases : Road back to glory : how the NCAA Football video game franchise could make a comeback / Addison Pond, Adam R. Cocco & Tyler C. Spencer  2020 1
Video games industry -- China : The Chinese video game industry / Feng Chen, Ken S. McAllister, Judd Ethan Ruggill, editors  2024 1
Video games industry -- China -- Hong Kong : Cultural policy and East Asian rivalry : the Hong Kong gaming industry / Anthony Y. H. Fung  2018 1
Video games industry -- China -- Hong Kong -- Periodicals : Hong Kong wireless gaming (Online)    1
Video games industry -- China -- Macau : Media representations of Macau's gaming industry in Greater China : a corpus-based critical discourse analysis / Yuxi Wu  2023 1
Video games industry -- Corrupt practices.   2
Video games industry -- Customer services : Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too! / David Edery and Ethan Mollick  c2010 1
Video games industry -- Economic aspects   2
Video games industry -- Economic aspects -- China : The Chinese video game industry / Feng Chen, Ken S. McAllister, Judd Ethan Ruggill, editors  2024 1
Video games industry -- Employees -- Job satisfaction -- Middle West : A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut  2020 1
Video games industry -- Environmental aspects : Digital games after climate change / Benjamin J. Abraham  2022 1
Video games industry -- Europe   2
Video games industry -- Europe -- Periodicals   2
Video games industry -- Finance -- Case studies : Awesome Bits Games : managing a controversial pricing scheme / Eric Dolansky  2019 1
Video games industry -- France -- Periodicals   4
Video games industry -- Germany -- Periodicals   4
Video games industry -- Great Britain -- Periodicals   3
Video games industry -- History   6
Video games industry -- History -- 21st century : The evolution and social impact of video game economics / edited by Casey B. Hart  2017 1
Video games industry -- Italy -- Periodicals : Italy--wireless gaming (Online)    1
Video games industry -- Japan   2
Video games industry -- Japan -- History : History of the Japanese video game industry / Yusuke Koyama  2023 1
Video games industry -- Japan -- Periodicals   3
Video games industry -- Korea (South) -- History.   2
Video games industry -- Law and legislation : Video Game Law : Everything You Need to Know about Legal and Business Issues in the Game Industry  2018 1
Video games industry -- Law and legislation -- Case studies : Should Epic Games compensate choreographers for using their dance moves while doing business? / Shreshthi Mehta  2023 1
Video games industry -- Law and legislation -- China -- Case studies : How will a youth curfew impact China's video game industry? / Kelsey Lawrence  2021 1
Video games industry -- Management   4
Video games industry -- Management -- Case studies   2
Video games industry -- Pacific Area -- Periodicals   2
Video games industry -- Periodicals.   4
Video games industry -- Public relations : Co-creation, innovation and new service development : the case of videogames industry / Jedrzej Czarnota  2017 1
Video games industry -- Research -- Case studies. : Narrative inquiry, netnography and interviews : triangulation in video gaming trade-in / Jan Brace-Govan & Vlad Demsar  2014 1
Video games industry -- Security measures : Sony Corporation : the PlayStation network crash (B) / Shawn Chuong Do, Xiao-Feng (John) Hsu, James S. O'Rourke  2017 1
Video games industry -- Singapore -- Periodicals : Singaporean wireless gaming (Online)    1
Video games industry -- Social aspects.   7
Video games industry -- Social aspects -- China : The Chinese video game industry / Feng Chen, Ken S. McAllister, Judd Ethan Ruggill, editors  2024 1
Video games industry -- Social aspects -- Middle West : A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut  2020 1
Video games industry -- Spain -- Periodicals : Spain--wireless gaming (Online)    1
Video games industry -- Sweden -- Periodicals : Sweden wireless gaming (Online)    1
Video games industry -- Taiwan -- Periodicals : Taiwanese wireless gaming (Online)    1
Add Marked to Bag Add All On Page Add Marked to My Lists
Result Page   Prev Next