Description |
1 online resource (x, 387 pages) : illustrations (some color) |
Series |
Current topics in behavioral neurosciences, 1866-3389 ; volume 65 |
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Current topics in behavioral neurosciences ; 65.
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Contents |
The promises and pitfalls of virtual reality / Christopher Maymon, Ying Choon Wu, Gina Grimshaw -- Launching your VR neuroscience laboratory / Ying Choon Yu, Christopher Maymon, Jonathan Paden, Weichen Liu -- Monitoring brain activity in VR: EEG and neuroimaging / Sebastian Ocklenburg, Jutta Peterburs -- Eye-tracking in virtual reality / Nicola C. Anderson, Walter F. Bischof, Alan Kingstone -- Virtual reality for spatial navigation / Sein Jeung, Christopher Hilton, Timotheus Berg, Lukas Gehrke, Klaus Gramann -- Virtual reality for vision science / Paul B. Hibbard -- VR for studying the neuroscience of emotional responses / Marta Andreatta, Markus H. Winkler, Peter Collins, Daniel Gromer, Dominik Gall, Paul Pauli, Matthias Gamer -- VR for cognition and memory / Nicco Reggente -- Virtual reality for awe and imagination / Alice Chirico, Andrea Gaggioli -- Using extended reality to study the experience of presence / Keisuke Suzuki, Alberto Mariola, David J. Schwartzman, Anil K. Seth -- Virtual reality for learning / David Checa, Andres Bustillo -- VR for pain relief / Marta Matamala-Gomez, Tony Donegan, Justyna Świdrak -- Virtual reality for motor and cognitive rehabilitation / Anuja Darekar -- Virtual reality interventions for mental health / Oswald D. Kothgassner, Adelais Reichmann, Mercedes M. Bock |
Summary |
Virtual Reality (VR) is a rapidly maturing technology that offers new and unique solutions to otherwise intractable problems in the study of cognition, behavior and neuroscience. VR removes many of the constraints imposed by laboratory paradigms, allowing us to track cognitive, behavioral and brain responses to naturalistic (or even impossible) situations without sacrificing experimental control. But VR is not a tool that can be swiftly and effortlessly integrated into existing research pipelines; currently, the benefits of VR are accompanied by a host of methodological challenges and important practical considerations. To help navigate this new methodology, this volume provides a balanced review of both the exciting new findings emerging from VR labs and the challenges and limitations that are part and parcel of VR research. This volume is an important first step toward establishing a standardised methodology for conducting research in VR. To this end, the volume provides a wealth of practical advice for researchers who are new to the technology. This volume is authored by an interdisciplinary team of VR researchers including computer scientists, engineers, psychologists and neuroscientists. It highlights current research in the field to demonstrate how VR advances our understanding of the mind, while also providing groundbreaking solutions in applied domains.-- Provided by publisher |
Bibliography |
Includes bibliographical references |
Notes |
Christopher Maymon, Gina Grimshaw: School of Psychology, Victoria University of Wellington, Wellington, New Zealand. Ying Choon Wu: Swartz Center for Computational Neuroscience, University of California, San Diego, USA |
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Print version record |
Subject |
Virtual reality in medicine.
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Virtual reality -- Psychological aspects
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Neurosciences -- Research -- Methodology
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Neurosciences -- Data processing.
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Virtual Reality
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Behavioral Research
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Cognitive Neuroscience
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Virtual Reality Exposure Therapy
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Neurosciences -- Data processing
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Form |
Electronic book
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Author |
Maymon, Christopher, editor.
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Grimshaw, Gina, editor.
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Wu, Ying Choon, editor.
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ISBN |
9783031429958 |
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3031429958 |
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