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Book Cover
E-book

Title The creation of iGiselle : classical ballet meets contemporary video games / Nora Foster Stovel, editor
Edition First electronic edition, 2019
Published Edmonton, Alberta, Canada : The University of Alberta Press, 2019
©2019

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Description 1 online resource
Contents I. An interdisciplinary approach to Giselle: The creation of the romantic ballet GIselle : the ballerina's Hamlet / Nora Foster Stovel -- "No feminine endings" : Adolphe Adam's musical score for Giselle / Christina Gier -- The other Giselles : Moncrieff's Giselle; or, The Phantom Night Dancers, Loder's The Night Dancers, and Puccini's Le Villi / Mark Morris -- (Re)creating Giselle : narrative and the ballerina / Laura Sydora
II. Creating iGiselle: Artifiical intelligence for managing the interactive ballet video game, iGiselle / Sergio Poo Hernandez & Vadim Bulitko -- Re-playing iGiselle : dance, technology, and interdisciplinary creation / Emilie St. Hilaire -- Renewing Adolphe Adam's score : creating the music for iGiselle / Wayne Defehr -- The ballet body and video games : a feminist perspective / Pirkko Markula
Summary "The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, music, design, and computer science collaborated to modernize the 1841 ballet Giselle. Their goal was to revise the tragic narrative of the nineteenth-century culture of death, allowing players to empower the eponymous heroine for possible "feminine endings." The eight interrelated chapters chronicle the origin, development, and fruition of the project and exemplify collaboration. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests."-- Provided by publisher
Bibliography Includes bibliographical references and index
SUBJECT Giselle (Choreographic work) http://id.loc.gov/authorities/names/n97822081
Giselle (Choreographic work) fast
Subject Ballet -- Social aspects
Video games -- Social aspects
Video games -- Design
Ballet.
Video games.
Artificial intelligence.
Video Games
Artificial Intelligence
Dancing
video games.
artificial intelligence.
ballets (performance events)
ballets (dance compositions)
ballet (discipline)
Artificial intelligence
Ballet
Ballet -- Social aspects
Video games
Video games -- Design
Video games -- Social aspects
Form Electronic book
Author Stovel, Nora Foster, 1942- editor.
ISBN 9781772124415
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