Description |
1 online resource (xiii, 273 pages) : illustrations (chiefly color) |
Series |
Sybex serious skills |
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Serious skills.
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Contents |
Walls, ceilings, and floors -- Foliage -- Weapons -- Vehicles -- Buildings -- Illuminators -- Ambient movement -- Putting it all together -- Pro tips |
Summary |
"Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art"--Resource description page |
Notes |
Print version record |
SUBJECT |
Maya (Computer file) http://id.loc.gov/authorities/names/no00023998
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Maya (Computer file) blmlsh |
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Maya (Computer file) fast |
Subject |
Computer animation.
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Video games -- Programming.
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Digital video.
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Computer graphics
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Simulation games.
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Computer Graphics
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computer animation.
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computer graphics.
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COMPUTERS -- Digital Media -- Video & Animation.
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Computer animation
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Video games -- Programming
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Computer graphics
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Digital video
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Simulation games
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Form |
Electronic book
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LC no. |
2009043717 |
ISBN |
9780470609316 |
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0470609311 |
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9780470609330 |
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0470609338 |
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