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Book Cover
E-book
Author International Simulation and Gaming Association. International Conference (53rd : 2022 : Boston, Mass.)

Title Simulation and gaming for social impact : 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised selected papers / Casper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijer, editors
Published Cham : Springer, 2023

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Description 1 online resource (233 p.)
Series Lecture Notes in Computer Science ; 13622
Lecture notes in computer science ; 13622.
Contents Intro -- Preface -- Organization -- Contents -- I Education and Training -- Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures -- 1 Introduction -- 1.1 Background -- 1.2 Objective -- 1.3 Procedure and Research Methodology -- 2 Development of the Initial Questionnaire -- 3 Development of the Short Questionnaire -- 3.1 Exploratory Factor Analysis -- 3.2 Simulation Game -- 3.3 Facilitator -- 3.4 Team -- 3.5 Students -- 3.6 General Conditions -- 3.7 Overall Satisfaction and Learning -- 3.8 Final Model -- 4 Restrictions and Perspectives -- 5 Conclusion
Appendix -- References -- Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment -- 1 Introduction -- 2 Theory -- 2.1 Designing VR Games for Hyperactivity and Inattention in Schools -- 2.2 Design Requirements for VR Maths Practice Game -- 3 Method -- 3.1 Participants -- 3.2 Material -- 3.3 Procedure -- 4 Results -- 5 Discussion and Conclusion -- References -- Learning Effects and Acceptance in Business Games: A Systematic Literature Review -- 1 Business Games in Further Education -- 2 Method of the Literature Review -- 3 Results
4 Discussion and a Future Research Agenda -- 5 Conclusion -- References -- About Dinosaurs in Laboratories -- Evaluation of the Serious Game Cards for Biosafety -- 1 Introduction -- 2 Cards for Biosafety -- 2.1 Game Play -- 2.2 Developing an Engaging Prototype -- 2.3 Learning Objective -- 3 Experimental Set up -- 3.1 Online Questionnaire -- 3.2 Participants -- 4 Results -- 4.1 Game-Experience Questionnaire -- 4.2 Learning Results -- 4.3 Applying Bloom's Revised Taxonomy -- 4.4 In-Game Discussions -- 5 Discussion and Conclusions -- 6 Future Use and Research -- References
Design Consideration of an Educational Video Game Through the Lens of the Metalanguage -- 1 Introduction -- 2 Metalanguage for Digital Play -- 3 The Design and Analysis of Icebreaker -- 3.1 Description of the Game Icebreaker -- 3.2 Organization in Digital Play -- 3.3 Engagement in Digital Play -- 3.4 Representation in Digital Play -- 4 Discussion -- 4.1 Pedagogical Implication -- 4.2 Other Design Considerations -- 5 Conclusion -- References -- Resilience and Sustainability -- Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process -- 1 Introduction
2 Approach of This Paper -- 3 An Agent-Based Model of Consensus-Building Process -- 4 Gaming Simulation of Consensus-Building Process (GS) -- 5 Gaming Simulation (GS) Results -- 5.1 Cluster Analysis of Behavior Types -- 5.2 Relationship Between Conflict-of-Interest Structure and Consensus-Building Process -- 5.3 Questionnaire Results -- 6 Agent-Based Simulation (ABS) of Consensus-Building Process -- 6.1 Agent Behavior Type -- 6.2 Agent Behavior Model -- 6.3 Validation -- 6.4 Experimental Setup in ABS -- 7 Agent-Based Simulation (ABS) Results -- 8 Summary and Discussion -- References
Summary This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 1114, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice
Notes Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France
Includes author index
Online resource; title from PDF title page (SpringerLink, viewed July 25, 2023)
Subject Simulation games in education -- Congresses
Simulation games -- Congresses
Game theory -- Congresses
Simulation methods -- Congresses
Game theory
Simulation games
Simulation games in education
Simulation methods
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Harteveld, Casper.
Sutherland, Steven
Troiano, Giovanni
Lukosch, Heide Karen.
Meijer, Sebastiaan A.
ISBN 9783031371714
3031371712
Other Titles ISAGA 2022