Description |
1 playing board, 4 sets cards, 1 dice, 1 sand timer, 6 pawns, 100 tokens : colour, cardboard and plastic ; in cardboard box 27 x 27 x 6 cm. + 1 instruction booklet |
Summary |
The first aim of The Human Rights Game is to make a positive difference by teaching children and teens about their rights, freedoms and responsibilities as individuals and groups of individuals in educational settings. We underpinned our educational game with the United Nations 30 Articles and its three pillars (Freedom, Equity, and Dignity) so that it has contemporary relevance and authenticity. The second aim of our game is to help students learn how to make better choices in a rapidly changing world whereby mores, customs, ethics, and values are learnt from non-traditional sources often with materialistic and prejudiced underpinnings. Much of the learning takes place through discussion, short storytelling and problem-solving. The third aim of our game is to help minimize school-based bullying. One of the key learnings associated with participation in gameplay is learning how to be respectful. If students are being respectful, it is virtually impossible to bully. -- The Brainary |
Notes |
Two sets of cards for ages 10-14, and two sets for ages 15+ |
Audience |
Ages 10-14, and 15 + |
Subject |
Human rightsHuman rights.
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Bullying in schools.
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Genre/Form |
Board games.
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Human rights.
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Bullying in schools.
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