Description |
xxx, 670 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.) |
Contents |
Real-World Computer Number Representation -- Vectors and Points -- Matrices and Linear Transformations -- Affine Transformations -- Orientation Representation -- Viewing and Projection -- Geometry and Programmable Shading -- Lighting -- Rasterization -- Interpolation -- Random Numbers -- Intersection Testing -- Rigid Body Dynamics |
Summary |
"Essential Mathematics for Games and Interactive Applications, Second Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, lighting, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout."--BOOK JACKET |
Notes |
Previous ed.: 2004 |
Bibliography |
Includes bibliographical references (pages 647-654) and index |
Subject |
Computer games -- Programming.
|
Author |
Bishop, Lars M.
|
ISBN |
0123742978 (hbk.) |
|
0123742986 (CD-ROM) |
|
9780123742971 (hbk.) |
|
9780123742988 (CDROM) |
|