Book Cover
Book
Author Van Verth, James M.

Title Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop
Edition Second edition
Published Amsterdam ; Boston : Morgan Kaufmann ; Burlington, Mass. ; Oxford : imprint of Elsevier Science, [2008]
San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], ©2008
©2008

Copies

Location Call no. Vol. Availability
 MELB  794.8151 Van/Emf 2008  AVAILABLE
 MELB  794.8151 Van/Emf 2008  AVAILABLE
 W'BOOL  794.8151 Van/Emf 2008  AVAILABLE
 W'PONDS  794.8151 Van/Emf 2008  AVAILABLE
 W'PONDS  794.8151 Van/Emf 2008  AVAILABLE
Description xxx, 670 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Contents Real-World Computer Number Representation -- Vectors and Points -- Matrices and Linear Transformations -- Affine Transformations -- Orientation Representation -- Viewing and Projection -- Geometry and Programmable Shading -- Lighting -- Rasterization -- Interpolation -- Random Numbers -- Intersection Testing -- Rigid Body Dynamics
Summary "Essential Mathematics for Games and Interactive Applications, Second Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, lighting, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout."--BOOK JACKET
Notes Previous ed.: 2004
Bibliography Includes bibliographical references (pages 647-654) and index
Subject Computer games -- Programming.
Author Bishop, Lars M.
ISBN 0123742978 (hbk.)
0123742986 (CD-ROM)
9780123742971 (hbk.)
9780123742988 (CDROM)