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Author
Watt, Alan H., 1942-
Title
3D games : real-time rendering and software technology / Alan Watt and Fabio Policarpo
Edition
First edition
Published
New York : ACM Press ; Harlow, England ; New York : Addison-Wesley, 2001
Copies
Location
Call no.
Vol.
Availability
W'PONDS
794.81693 Wat/Tdg 2001
AVAILABLE
MELB
794.81693 Wat/Tdg 2001
AVAILABLE
Description
800 pages : illustrations (some color) ; 24 cm
4 3/4 in
Series
SIGGRAPH series
SIGGRAPH series.
Contents
1. Mathematical fundamentals of 3D computer graphics -- 2. Modelling and representation 1 - comparative review and polygon mesh models -- 3. Modelling and representation 2 - the economics of polygon meshes -- 4. Representation and modelling 3 - landscape specialisations -- 5. Modelling and representation 4 - Bezier, B-spline and subdivision surfaces -- 6. Classic polygon mesh rendering technology -- 7. Classic mapping techniques -- 8. Anti-aliasing theory and practice -- 9. Visibility processing of complex scenes -- 10. Lighting in games -- 11. Shadows in games -- 12. Multi-pass rendering -- 13. Motion control - kinematic -- 14. Control by dynamic simulation -- 15. Collision detection -- 16. Interactive control -- 17. Behaviour and AI -- 18. Two-dimensional techniques -- 19. Image-based rendering -- 20. Multi-player game technology -- 21. Engine architecture -- 22. Fly3D SDK reference -- App. A Fly3D SDK tutorials
Notes
Accompanying CD-ROM catalogued separately
"Volume One" - cover, half-title
Bibliography
Includes bibliographical references
Notes
System requirements: IBM compatible PC with disk drive
Subject
Three-dimensional display systems.
Computer animation.
Computer games -- Programming.
Computer graphics.
C++ (Computer program language)
Author
Policarpo, Fabio.
LC no.
00062080
ISBN
0201619210
Other Titles
Three D games
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