Description |
xi, 692 pages : illustrations ; 23 cm |
Contents |
1. Introduction to OpenGL. OpenGL Fundamentals. Basic OpenGL Operation -- 2. Overview of Commands and Routines. The OpenGL Processing Pipeline. Additional OpenGL Commands. OpenGL Utility Library. OpenGL Extension to the X Window System -- 3. Summary of Commands and Routines. Notation. OpenGL Commands. ARB Extensions. GLU Routines. GLX Routines -- 4. Defined Constants and Associated Commands -- 5. OpenGL Reference Pages -- 6. GLU Reference Pages -- 7. GLX Reference Pages |
Summary |
"OpenGL is a software interface used to produce high-quality, computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images."--BOOK JACKET. "OpenGL Reference Manual, Third Edition, is documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3)."--BOOK JACKET |
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"The reference section documents each set of related OpenGL commands. Each reference page covers: a description of the command's parameters, the effects on rendering and the OpenGL state by the command, examples, errors generated by functions, and references to related functions."--BOOK JACKET |
Bibliography |
Includes bibliographical references |
SUBJECT |
OpenGL. http://id.loc.gov/authorities/names/n92110196
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Subject |
Computer graphics.
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Author |
Shreiner, Dave.
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OpenGL Architecture Review Board.
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LC no. |
99056697 |
ISBN |
0201657651 (paperback) |
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