Book Cover
E-book
Author Ericson, Christer

Title Real-Time Collision Detection
Published Burlington : Elsevier, 2004

Copies

Description 1 online resource (633 pages)
Series The Morgan Kaufmann Series in Interactive 3D Technology Ser
Morgan Kaufmann Series in Interactive 3D Technology Ser
Contents Chapter 1 Introduction; Chapter 2 Collision Detection Design Issues; Chapter 3 A Math and Geometry Primer; Chapter 4 Bounding Volumes; Chapter 5 Basic Primitive Tests; Chapter 6 Bounding Volume Hierarchies; Chapter 7 Spatial Partitioning; Chapter 8 BSP Tree Hierarchies; Chapter 9 Convexity-based Methods; Chapter 10 GPU-assisted Collision Detection; Chapter 11 Numerical Robustness; Chapter 12 Geometrical Robustness; Chapter 13 Optimization; References; Index; About the CD-ROM
Summary The most complete engineering guide to Collision Detection available
Notes Print version record
Subject Video games -- Programming.
Video games -- Programming
Form Electronic book
ISBN 9780080474144
0080474144
9781558607323
1558607323