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Author
Ericson, Christer
Title
Real-Time Collision Detection
Published
Burlington : Elsevier, 2004
Click on the following:
ProQuest Ebook Central
Copies
Description
1 online resource (633 pages)
Series
The Morgan Kaufmann Series in Interactive 3D Technology Ser
Morgan Kaufmann Series in Interactive 3D Technology Ser
Contents
Chapter 1 Introduction; Chapter 2 Collision Detection Design Issues; Chapter 3 A Math and Geometry Primer; Chapter 4 Bounding Volumes; Chapter 5 Basic Primitive Tests; Chapter 6 Bounding Volume Hierarchies; Chapter 7 Spatial Partitioning; Chapter 8 BSP Tree Hierarchies; Chapter 9 Convexity-based Methods; Chapter 10 GPU-assisted Collision Detection; Chapter 11 Numerical Robustness; Chapter 12 Geometrical Robustness; Chapter 13 Optimization; References; Index; About the CD-ROM
Summary
The most complete engineering guide to Collision Detection available
Notes
Print version record
Subject
Video games -- Programming.
Video games -- Programming
Form
Electronic book
ISBN
9780080474144
0080474144
9781558607323
1558607323
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