Limit search to available items
Book Cover
E-book
Author Consalvo, Mia, 1969-

Title Cheating : gaining advantage in videogames / Mia Consalvo
Published Cambridge, Mass. : MIT Press, ©2007

Copies

Description 1 online resource (ix, 228 pages)
Contents Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life
Summary "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket
Analysis GAME STUDIES/General
GAME STUDIES/Online Games
SOCIAL SCIENCES/Media Studies
Bibliography Includes bibliographical references (pages 211-220) and index
Notes Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
English
Print version record
digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL
Subject Cheating at video games.
Video games industry -- Corrupt practices
Video games -- Moral and ethical aspects
GAMES -- Video & Electronic.
Cheating at video games
Video games -- Moral and ethical aspects
Computerspellen.
Ethische aspecten.
Form Electronic book
ISBN 9780262270748
0262270749
9781429479660
1429479663
1282098802
9781282098800
9786612098802
6612098805