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Title Digital culture, play, and identity : a World of Warcraft reader / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Published Cambridge, MA : MIT Press, [2008]


Location Call no. Vol. Availability
 MELB  794.8 Cor/Dcp  AVAILABLE
Description viii, 304 pages : illustrations ; 24 cm
Contents Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström
Bibliography Includes bibliographical references and index
Subject World of Warcraft (Game)
Computer games -- Social aspects.
Author Corneliussen, Hilde.
Rettberg, Jill Walker.
LC no. 2007020839
ISBN 9780262033701 hardcover alkaline paper