Description |
xxvii, 300 pages : illustrations ; 24 cm |
Series |
Prima Tech's game development |
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Prima Tech's game development.
|
Contents |
Machine derived contents note: Introduction Part 1: Design 1. Getting to "Yes" 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part 2: Teams 8. The Development Team 9. External Resources Part 3: Development 10. Project Lifecycle and Documents 11. Managing Development Part 4: The Business 12. The Business 13. Breaking In Part 5: Conclusion 14. The Hero's Journey Appendix: Resources |
Summary |
The fundamental rules of good game design; steps needed to turn an idea into a product; tips on applying storytelling to interactive media; the anatomy of a strong game development team; the game development lifecycle; an explanation of the marketing, PR, and sales that make a game successful; and advice on breaking into the business |
Notes |
Includes index |
Bibliography |
Includes index |
Subject |
Computer games -- Programming.
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LC no. |
00110471 |
ISBN |
0761531653 |
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