Book Cover
Book
Author Bates, Bob.

Title Game design : the art & business of creating games / Bob Bates
Published Roseville, Calif. : Prima Tech ; [London] : Pearson Education] [distributor], [2001]
©2001

Copies

Location Call no. Vol. Availability
 MELB  794.8 Bat/Gdt  AVAILABLE
 W'PONDS  794.8 Bat/Gdt  AVAILABLE
Description xxvii, 300 pages : illustrations ; 24 cm
Series Prima Tech's game development
Prima Tech's game development.
Contents Machine derived contents note: Introduction Part 1: Design 1. Getting to "Yes" 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part 2: Teams 8. The Development Team 9. External Resources Part 3: Development 10. Project Lifecycle and Documents 11. Managing Development Part 4: The Business 12. The Business 13. Breaking In Part 5: Conclusion 14. The Hero's Journey Appendix: Resources
Summary The fundamental rules of good game design; steps needed to turn an idea into a product; tips on applying storytelling to interactive media; the anatomy of a strong game development team; the game development lifecycle; an explanation of the marketing, PR, and sales that make a game successful; and advice on breaking into the business
Notes Includes index
Bibliography Includes index
Subject Computer games -- Programming.
LC no. 00110471
ISBN 0761531653
Other Titles Game design : the art and business of creating games