Book Cover
E-book

Title PEACH : intelligent interfaces for museum visits / Oliviero Stock, Massimo Zancanaro (eds.)
Published New York : Springer, ©2007

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Description 1 online resource (xviii, 316 pages) : illustrations (some color)
Series Cognitive technologies, 1611-2482
Cognitive technologies. 1611-2482
Contents Machine derived contents note: Part I: Intelligent Mobile Guides -- 1 Adaptive Multimedia Guide -- C. Rocchi, I. Graziola, D. Goren-Bar, O. Stock -- and M Zancanaro 3 -- 1.1 Introduction and Motivation 3 -- 1.2 State of the Art 5 -- 1.3 History of the System 7 -- 1.4 Authoring Guidelines 18 -- 1.5 Conclusion 21 -- 1.6 Acknowledgments 22 -- 2 Cinematographic Techniques for Automatic Documentary-like -- Presentations -- E. Not, C. Callaway, C. Rocchi, O. Stock and M Zancanaro 23 -- 2.1 Introduction 23 -- 2.2 Cinematography for Video Documentaries 26 -- 2.3 Cinematographic Templates 27 -- 2.4 Fully Automatic Documentary Generation 30 -- 2.5 Generating Text for Documentary Descriptions 33 -- 2.6 Automatic Cinematography 37 -- 2.7 Conclusions 43 -- 3 Detecting Focus of Attention -- R. Brunelli, A. Albertini, C. Andreatta, P. Chippendale, -- M. Ruocco, O. Stock, F. Tobia and M Zancanaro 45 -- 3.1 Introduction 45 -- 3.2 Mediated Pointing 46 -- 3.3 Natural Pointing 61 -- 3.4 Conclusions 70 -- 4 Report Generation for Postvisit Summaries in Museum Environments -- C. Callaway, E. Not and 0. Stock 71 -- 4.1 The Museum Mission 71 -- 4.2 Resources Needed for Producing Report Summaries 75 -- 4.3 Producing the Text of the Report 78 -- 4.4 Personalization 86 -- 4.5 Implementation Methodology 89 -- Part II: Infrastructure and User Modelling -- 5 Delivering Services in Active Museums via Group Communication -- P. Busetta, P. Bresciani, L. Penserini, S. Rossi, T. Kuflik, -- A. Albertini and A. Cappelletti 95 -- 5.1 Motivations 95 -- 5.2 Group Communication in Multiagent Systems 97 -- 5.3 Channelled Multicast and LoudVoice 99 -- 5.4 Modelling Group Communication 100 -- 5.5 Implicit Organizations 102 -- 5.6 Designing and Developing Implicit Organizations 109 -- 5.7 Conclusions 120 -- 6 User Modelling and Adaptation for a Museum Visitors' Guide -- T. Kuflik and C. Rocchi 121 -- 6.1 Introduction 121 -- 6.2 User Modelling and Adaptation in Museum Visitors' Guides 122 -- 6.3 PEACH Challenges 124 -- 6.4 PEACH User Models and Adaptation 127 -- 6.5 Discussion and Future Work 142 -- 6.6 Summary 144 -- Part III: Stationary Devices -- 7 Integration of Mobile and Stationary Presentation Devices -- A. Kriger, M Kruppa and C. Rocchi 147 -- 7.1 Introduction 147 -- 7.2 Related Work 148 -- 7.3 Migrating Virtual Museum Guides 149 -- 7.4 Using Virtual Characters to Present Adapted Information 153 -- in Museum Settings -- 7.5 Information Presentation for Mobile and Stationary Devices 162 -- 7.6 Summary and Outlook 163 -- 8 Children in the Museum: an Environment for Collaborative -- Storytelling -- M Zancanaro, F. Pianesi, 0. Stock, P. Venuti, A. Cappelletti, -- G. landolo, M Prete and F. Rossi 165 -- 8.1 Introduction 165 -- 8.2 Story Table Design and Implementation 167 -- 8.3 Pilot Studies 171 -- 8.4 The Experimental Study 176 -- 8.5 Conclusion 183 -- 8.6 Acknowledgments 184 -- Part IV: Virtual Reconstructions and Simulations -- 9 Photorealistic 3D Modelling Applied to Cultural Heritage -- F. Voltolini, A. Beraldin, S. El-Hakim and L. Gonzo 187 -- 9.1 Introduction 187 -- 9.2 Image Based Modelling 188 -- 9.3 Results Achieved 196 -- 9.4 Laser Scanning 200 -- 10 Tracking Visitors in a Museum -- R. Brunelli, O. Lanz, A. Santuari and F. Tobia 205 -- 10.1 Introduction 205 -- 10.2 System Architecture Overview 206 -- 10.3 Simulated Environments and Visitors 208 -- 10.4 Distributed Computing 213 -- 10.5 Probabilistic Tracking 215 -- 10.6 Conclusions 225 -- Part V: Evaluation and Usability -- 11 Evaluation of Cinematic Techniques in a Mobile Multimedia -- Museum Guide Interface -- F. Pianesi, M Zancanaro, I. Alfaro and M Nardon 229 -- 11.1 Introduction 229 -- 11.2 The Prototype 230 -- 11.3 Cinematic Presentations 232 -- 11.4 The User Study 235 -- 11.5 Conclusion 244 -- 12 Innovative Approaches for Evaluating Adaptive Mobile -- Museum Guides -- D. Goren-Bar, I. Graziola, F. Pianesi, M Zancanaro -- and C. Rocchi 245 -- 12.1 Introduction 245 -- 12.2 Dimensions of Adaptivity for Mobile Guides 248 -- 12.3 Acceptance of Adaptive Systems-An Attitudinal Study 249 -- 12.4 Dimensions of Acceptance-Testing the Like-o-Meter 257 -- 12.5 Conclusions 264 -- Part VI: Future Research -- 13 Intelligent Interfaces for Groups in a Museum -- O. Stock, A. Kriiger, T. Kuflik and M Zancanaro 269 -- 13.1 Introduction 269 -- 13.2 Technology for Groups in a Museum 270 -- 13.3 Group Modelling 273 -- 13.4 Conversations Within Groups 278 -- 13.5 Shared Devices for Group Presentations 280 -- 13.6 Mobile Guides 2.0 283 -- 13.7 Groups of Children 286 -- 13.8 Conclusions 288 -- References 289 -- Authors 311
Summary Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction. This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives. The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing
Notes "With 101 figures, 32 in color, and 16 tables."
"This book reports the main results of the Personal Experience with Active Cultural Heritage (PEACH) project, whose goal was to produce intelligent tools, or ... an environment for making a visit to a museum a rewarding experience"--Preface
Bibliography Includes bibliographical references (pages 289-309) and index
Notes English
Print version record
In Springer e-books
Subject Museum exhibits.
Museum techniques.
Interactive multimedia.
museology.
TRAVEL -- Museums, Tours, Points of Interest.
BUSINESS & ECONOMICS -- Museum Administration & Museology.
REFERENCE -- General.
Museum techniques.
Interactive multimedia.
Museum exhibits.
Informatique.
Interactive multimedia
Museum exhibits
Museum techniques
Form Electronic book
Author Stock, Oliviero.
Zancanaro, Massimo.
PEACH (Project)
LC no. 2007923181
ISBN 9783540687559
3540687556
3540687548
9783540687542
9786610864751
6610864756