Introduction. Changing Practices, Shifting Sites -- Core and Periphery of Play -- Part I: New Children, Different Toys -- The Child as Consumer -- Domesticating Play -- The Child in the City -- Toys as Containers, Mediators and Promoters -- Part II: From Solitary to Networked Geographies of Play. LEGO Toys: from Wooden Blocks to Plastic Bricks -- Brand Extension & Product Differentiation -- Bringing the Fans into the Company -- Many-to-Many Geographies of Play -- Part III: Commercial Geographies of Play. Toy Towns and Simulated Cities -- A 21st-century Dollhouse: The Sims -- Unwanted Play Practices in The Sims Online -- Commodified Geographies of Play -- Part IV: Serious Geographies of Play. Participation Tools -- Participation Processes -- Purposeful Play -- Serious Geographies of Play -- Conclusion. Changing Geographies of Play -- Making Do
pt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play
Summary
A fascinating, eclectic analysis of the changing geographies of play in contemporary society
Analysis
Multi-User
Bibliography
Includes bibliographical references (pages 139-151) and index