Description |
1 online resource (624 pages) |
Series |
Springer series in design and innovation ; v. 12 |
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Springer series in design and innovation ; v. 12.
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Contents |
Intro -- Preface -- Organization -- General Chair -- Co-chair -- Scientific Committee -- Contents -- Digital and Interaction Design -- Thinking Out of the Book: Visual Language and Textual Form in the Design of ebooks -- Abstract -- 1 Introduction -- 2 The Form of 'Book' in the Digital Space -- 3 The Form of Text on Screen -- 3.1 The Format -- 3.2 The Page -- 3.3 Typography -- 4 Future Directions in the Design of ebooks -- References -- Mobile Application Oriented to Packaging Sustainability -- Abstract -- 1 Introduction -- 2 Theoretical Framework |
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2.1 The Impacts of Packaging over the Environment -- 2.2 Categorizing Packaging -- 2.3 Similar Applications -- 3 Design Research -- 3.1 Methodology -- 3.2 Questionnaire -- 3.3 Card Sorting -- 3.4 Personas -- 4 Discussion and Results -- 5 Conclusion -- References -- An Interaction Design Analysis of Mood Trackers -- Abstract -- 1 Introduction -- 2 What Are Mood Trackers? -- 3 Interaction Design Within Mood Trackers -- 3.1 Interaction Design Approach to the Analysis -- 4 A First Exploratory Analysis of Mood Tracker Applications -- 5 Limitations -- 6 Conclusions -- References |
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A Multicase Study to Explore Ways to Integrate Locative Technologies in Electronic Stories for Children -- Abstract -- 1 Introduction -- 2 Establishing a Starting Point -- 3 Step by Step: Methodological Approach -- 4 Following the Trail: A Multiple Case Study -- 4.1 Case 1: Unlocking Porto -- 4.2 Case 2: Disney Fairies Trail -- 4.3 Case 3: Volkswagen's Road Tales -- 4.4 Case 4: Magical Reality -- 5 A Snapshot of the Recommendations for Designing Children's Location-Based Electronic Stories |
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6 Conclusion and Further Research: Opening up New Avenues to Research and Design Children's Location-Based Electronic Stories -- References -- Learning Experience Design: -- Abstract -- 1 Introduction -- 2 Learning Experience Design -- 3 Usability and Learnability -- 4 Onboarding on Digital Products -- 5 Final Remarks -- References -- A Bilingual in-Game Tutorial: Designing Videogame Instructions Accessible to Deaf Students -- Abstract -- 1 Framework -- 2 A Bilingual Tutorial -- the Process -- 2.1 VITAS with LGP -- 2.2 VITAS Without LGP -- 2.3 Graphical User Interface (GUI) -- 3 Conclusions |
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Acknowledgement -- References -- Office Personal Assistant. Towards a Design and AI Approach -- Abstract -- 1 Introduction -- 2 State of the Art -- 3 Main Objectives and Research Questions -- 4 Methods Overview -- 5 Discussion of the Proposed Concept -- 6 Conclusions -- Acknowledgments -- References -- Minard Revisited -- Exploring Augmented Reality in Information Design -- Abstract -- 1 Introduction -- 2 Augmented Reality -- 3 Method -- 4 Results -- 4.1 Experience 1 -- Tridimensional Terrain -- 4.2 Experience 2 -- Additional Information -- 4.3 Experience 3 -- Further Reading |
Summary |
This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas. Gathering the proceedings of the 4th International Conference on Digital Design and Communication, Digicom 2020, held virtually on November 5-6, 2020, the book describes cutting-edge perspectives on and analysis of and solutions to challenges digital communication is currently presenting to society, institutions and brands. It offers a timely guide and a source of inspiration for designers of all kinds, including graphic, digital and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and entrepreneurs, as well as brand or corporate communication managers |
Notes |
International conference proceedings |
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"The event took place between November 5 and 7, 2020, and, due to the COVID-19 pandemic, it was exceptionally held online."--Preface |
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Includes author index |
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Online resource; title from digital title page (viewed on January 14, 2021) |
Subject |
User interfaces (Computer systems) -- Design -- Congresses
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Design and technology -- Congresses
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Digital communications -- Congresses
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Design and technology
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Digital communications
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User interfaces (Computer systems) -- Design
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Genre/Form |
proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Martins, Nuno
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Brandão, Daniel
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ISBN |
3030616711 |
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9783030616717 |
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