Blueprints visual scripting for Unreal Engine : the faster way to build games using UE4 Blueprints, 2nd edition -- Contributors -- Table of Contents -- Preface -- Section 1: Blueprint Fundamentals -- Chapter 1: Exploring the Blueprint Editor -- Chapter 2: Programming with Blueprints -- Chapter 3: Actors and the Gameplay Framework -- Chapter 4: Understanding Blueprint Communication -- Section 2: Developing a Game -- Chapter 5: Object Interaction with Blueprints -- Chapter 6: Enhancing Player Abilities -- Chapter 7: Creating Screen UI Elements -- Chapter 8: Creating Constraints and Gameplay Objectives -- Section 3: Enhancing the Game -- Chapter 9: Building Smart Enemies with Artificial Intelligence -- Chapter 10: Upgrading the AI Enemies -- Chapter 11: Game States and Applying the Finishing Touches -- Chapter 12: Building and Publishing -- Section 4: Advanced Blueprints -- Chapter 13: Data Structures and Flow Control -- Chapter 14: Math and Trace Nodes -- Chapter 15: Blueprints Tips -- Chapter 16: Introduction to VR Development -- Other Books You May Enjoy -- Index
Summary
The Blueprints Visual Scripting system in UE is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This book will help you create a fully functional game and the skills necessary to expand and develop an entertaining, memorable experience for players