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E-book

Title Computing in smart toys / Jeff K.T. Tang, Patrick C.K. Hung, editors
Published Cham : Springer, [2017]
©2017

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Description 1 online resource
Series International series on computer entertainment and media technology, 2364-947X
International series on computer entertainment and media technology.
Contents Introduction; 1 Introduction; 2 Literature Review; 3 Book Organization; References; Pokémon Go: Marketing Implications for Mobile Video Game; 1 Introduction; 2 Pokémon; 3 Pokémon Go; 4 Segmentation and Positioning; 5 Pokémon Go Life Cycle (PGLC); 6 Marketing Implications; 7 Conclusions; References; A Survey on Purchase Intention of Hello Barbie in Braziland Argentina; 1 Introduction; 2 Background Information; 3 Research Framework; 4 Methods and Results; 5 Conclusion and Future Work; References; Designing Hand Tracked Exergames with Virtual Toys; 1 Introduction
2 The Design and Development Process2.1 About the Human Hand; 2.1.1 Musculoskeletal Hand Disorders; 2.1.2 Exercise and Physiotherapy; 2.2 Tracking Technology; 2.2.1 Hand Tracking Setup; 2.2.2 Hand Exercises Implementation; 2.3 Game Design; 2.3.1 Module 1: Extension/Flexion; 2.3.2 Module 2: Abduction/Adduction; 2.3.3 Module 3: Grasp/Prehensile Tasks; 2.4 System Architecture; 2.5 Graphical User Interface (GUI); 3 Results; 3.1 Validation; 4 Discussion; 4.1 Future Work; References; Robot Toys for Children with Disabilities; 1 Introduction
2 The Robot Nino: Assisting Children with Severe Motor Impairment2.1 Robot Architecture; 2.2 Experiments; 2.3 Results; 2.4 Discussion; 3 Pomodoro, An Affordable Social Robot; 3.1 Control Architecture; 3.2 Pomodoro As a Toy for Aiding Children with ASD; 3.3 Pilot Study; 3.4 Discussion; 4 MARIA: A Social Robot Aiding Children with ASD; 4.1 Software; 4.2 Experiments; 4.3 Evaluation Scales and Tools; 4.4 Results; 4.5 Discussion; 5 Final Considerations; References; Towards a Privacy Rule Conceptual Model for Smart Toys; 1 Introduction; 2 Related Work; 3 Privacy Rule Conceptual Model; 4 Discussion
5 ConclusionsReferences; Designing for Parental Control: Enriching Usability and Accessibility in the Context of Smart Toys; 1 Parental Control Interfaces for Smart Toys; 2 Terms and Definitions; 2.1 User Experience (UX); 2.2 Usability and Accessibility; 3 User-Centered Design (UCD); 3.1 Requirements Analysis; 3.2 (Re)Design; 3.3 Prototype; 3.4 Evaluation; 3.4.1 User-Based Evaluation; 3.4.2 Inspection-Based Methods; 4 Future Trends: Smart Toys for Elderly and Family Control; 4.1 Need for New Methods; 5 Final Remarks; References
A Security Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents1 Introduction; 2 Security and Privacy Concerns; 2.1 Smart Home Security Requirements; 2.1.1 Vulnerabilities and Exploits; 2.2 Industry Standards and Regulation; 3 Security Threat Model; 3.1 Threat Modeling Techniques; 3.2 Architecture Overview; 3.3 Assets and Data Flow; 3.3.1 Identification of Assets; 3.3.2 Data Flow; 3.3.3 Security Threats; 3.4 Methods of Attack; 3.5 Security Requirements/Controls; 4 Discussion; 5 Conclusion; References; Privacy Preservation Framework for Smart Connected Toys; 1 Introduction
Summary "The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry."-- Provided by publisher
Bibliography Includes bibliographical references
Notes Online resource; title from PDF title page (EBSCO, viewed September 5, 2017)
Subject Electronic toys.
Mobile computing -- Industrial applications
Artificial intelligence -- Industrial applications
Internet of things -- Industrial applications
Expert systems -- knowledge-based systems.
User interface design & usability.
TECHNOLOGY & ENGINEERING -- Technical & Manufacturing Industries & Trades.
Artificial intelligence -- Industrial applications
Electronic toys
Form Electronic book
Author Tang, Jeff K. T., editor
Hung, Patrick C. K.
ISBN 9783319620725
331962072X