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Book Cover
E-book
Author Kore, Satish.

Title Flex 3 with Java : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / Satish Kore ; reviewers, Wim Bervoets, Trevor Burton
Published Birmingham, U.K. : Packt Pub., 2009

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Description 1 online resource (v, 287 pages) : illustrations
Series From technologies to solutions
From technologies to solutions.
Contents Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X
New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML
Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class
Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary
Summary Annotation Flex 3 is a great technology for developing Rich Internet Applications for the Web as well as for the desktop. If you are a developer looking to design great-looking and sophisticated user interfaces that resemble desktop-based applications, and want to utilize an existing server technology such as Java to develop RIAs, this book is for you. Targeting developers who want to get started with Adobe Flex 3 programming, this simple and clear handbook introduces Flex technology quickly and straightforwardly. Utilizing your existing knowledge of Java, it gives you the insight and hands-on experience to program with Flex 3. This book provides comprehensive information on various aspects of Flex 3 and ActionScript 3.0. These include developing simple applications, handling events, creating custom components and events, using RPC services, integration with Java and BlazeDS, styling and formatting, and how to package and deploy Flex applications. You will start with downloading, installing and configuring Flex 3 SDK and Flex Builder 3 and learn basic concepts such as what MXML and ActionScript are, understanding UI components, controls, compilers, and more. Further you will develop simple applications and slowly advance into more depth where you will learn advanced concepts such as creating custom components, debugging, integrating with Java, using RPC services, styling, internationalizing, and deploying Flex applications, and more. One of the things you're really going to love about this book is that you will develop a full-blown e-commerce application using a combination of Flex 3, ActionScript 3.0, BlazeDS 3.2, and Java. At the end of the book you will have the knowledge and experience needed to develop Rich Internet Applications
Notes Title from title screen
Bibliography Includes bibliographical references and index
SUBJECT Flex (Computer file) http://id.loc.gov/authorities/names/n2007015080
Flex (Computer file) blmlsh
Flex (Computer file) fast
Subject ActionScript (Computer program language)
Java (Computer program language)
Internet programming.
Web sites -- Design.
COMPUTERS -- Internet -- Web Page Design.
COMPUTERS -- Internet -- Application Development.
Internet programming.
Java (Computer program language)
Application software -- Development.
Web site development -- Computer programs.
ActionScript (Computer program language)
Internet programming
Java (Computer program language)
Web sites -- Design
Java Programmiersprache
Java.
Form Electronic book
Author Bervoets, Wim.
Burton, Trevor.
ISBN 9781847195357
1847195350