Description |
1 online resource (various pagings) : illustrations |
Summary |
Annotation Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, youll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, youll also learn how create your own effects with XAML and Microsofts HLSL shading language. In the process, youll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C♯ sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPUs rendering capabilitiesExplore prevailing shader types, such as color modification, blurring, and spatial transformationGet a quick tour of the shader features, and use pre-built effects on image elements in your applicationExamine the XAML ShaderEffect class to understand how WPF and Silverlight use shadersLearn about the shader-specific tools available in Visual Studio and Expression BlendGet up to speed on HLSL basics and learn how to create a variety of graphics effects |
Notes |
Copyright © O'Reilly Media, Inc. 2012 |
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English |
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Online resource; title from title screen (Safari, viewed Oct. 4, 2012) |
Subject |
Computer graphics
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Video games -- Programming.
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High-level programming languages.
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Computer Graphics
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computer graphics.
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COMPUTERS -- Computer Graphics.
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Video games -- Programming
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Computer graphics
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High-level programming languages
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Form |
Electronic book
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ISBN |
9781449325015 |
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1449325017 |
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9781449325022 |
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1449325025 |
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9781449324995 |
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1449324991 |
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1306812852 |
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9781306812856 |
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