Description |
1 online resource |
Series |
Brill Book Archive Part 1, ISBN: 9789004472495 |
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Lier & Boog ; 15 |
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Brill Book Archive Part 1, ISBN: 9789004472495
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Lier & boog studies ; 15.
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Contents |
Annette W. BALKEMA and Henk SLAGER: Prologue -- Marie-Luise ANGERER: New Technology and its Subject -- Annette W. BALKEMA: Desire for the Screen -- René BEEKMAN: Composing Images -- Raymond BELLOUR: Challenging Cinema -- Peter BOGERS: Limitations and Imperfections -- Joost BOLTEN: The Medium in the Middle -- Noël CARROLL: Forget the Medium! -- Sean CUBITT: The Chronoscope -- Cãlin DAN: Growing Old in New Media -- Honoré d'O: Theatrical Video -- Anne-Marie DUQUET: Scenography of the Image -- Ken FEINGOLD: Contextual Consciousness -- Symposium Filmic Images -- Chris DERCON: Still/A Novel -- Patricia PISTERS: Molecular Processes of Becoming -- Ed TAN: The Filmic Image as an Icon of Cultural Memory -- Ursula FROHNE: Illusions of Experience -- hARTware curators: Observations on Techno-Art -- Heiner HOLTAPPELS: Topicalism and the Design of Time -- Aernout MIK: Staged Situations -- Nicolaus SCHAFHAUSEN: Communication Torture -- Jeffrey SHAW: Media Art and Interactive Cinema -- Peter SLOTERDIJK: Neolithic Intelligence -- Barbara VISSER: Blurring Boundaries -- Siegfried ZIELINSKI: Time Machines -- Participants |
Summary |
In the 21st century, the screen - the Internet screen, the television screen, the video screen and all sorts of combinations thereof - will be booming in our visual and infotechno culture. Screen-based art, already a prominent and topical part of visual culture in the 1990s, will expand even more. In this volume, digital art - the new media - as well as its connectedness to cinema will be the subject of investigation. The starting point is a two-day symposium organized by the Netherlands Media Art Institute Montevideo/TBA, in collaboration with the L&B (Lier en Boog) series and the Amsterdam School of Cultural Analysis (ASCA). Issues which emerged during the course of investigation deal with questions such as: How could screen-based art be distinguished from other art forms? Could screen-based art theoretically be understood in one definite model or should one search for various possibilities and/or models? Could screen-based art be canonized? What are the physical and theoretical forms of representation for screen-based art? What are the idiosyncratic concepts geared towards screen-based art? This volume includes various arguments, positions, and statements by artists, curators, philosophers, and theorists. The participants are Marie-Luise Angerer, Annette W. Balkema, René Beekman, Raymond Bellour, Peter Bogers, Joost Bolten, Noël Carroll, Sean Cubitt, Cãlin Dan, Chris Dercon, Honoré d'O, Anne-Marie Duquet, Ken Feingold, Ursula Frohne, hARTware curators, Heiner Holtappels, Aernout Mik, Patricia Pisters, Nicolaus Schafhausen, Jeffrey Shaw, Peter Sloterdijk, Ed S. Tan, Barbara Visser and Siegfried Zielinski |
Bibliography |
Includes bibliographical references and index |
Subject |
Art and motion pictures.
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Video art.
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video art.
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Art and motion pictures
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Video art
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Form |
Electronic book
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Author |
Balkema, Annette W., editor
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Slager, Henk, editor
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ISBN |
9004495002 |
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9789042008113 |
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9042008113 |
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9789004495005 |
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