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Book Cover
Book
Author Eberly, David H.

Title 3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly
Published Amsterdam ; Boston : Morgan Kaufman Publishers, [2005]
©2005

Copies

Location Call no. Vol. Availability
 W'PONDS  794.81526 Ebe/Tge  AVAILABLE
Description xv, 736 pages : illustrations (some color) ; 25 cm + 1 CD-ROM (4 3/4 in.)
4 3/4 in
Series Morgan Kaufmann series in interactive 3D technology
Morgan Kaufmann series in interactive 3D technology.
Contents Machine derived contents note: About the Author; Preface; Chapter 1 Introduction; Chapter 2 Core Systems; Chapter 3 Scene Graphs and Renderers; Chapter 4 Advanced Scene Graph Topics; Chapter 5 Advanced Rendering Topics; Chapter 6 Collision Detection; Chapter 7 Physics; Chapter 8 Applications; Appendix A Coding Conventions; References; Index; About the CD-ROM
Summary CD-ROM contains Wild Magic 3.0
Notes Formerly CIP. Uk
Bibliography Includes bibliographical references and index
Notes System requirements: The Wild Magic engine is portable and runs on PCs with Microsoft Windows 2000/XP operating systems or Linux operating systems. The engine also runs on Apple computers with the Macintosh OS X operating system (version 10.2.3 or higher). PDF reader required to read information files
Subject Computer games -- Programming.
Computer graphics.
Real-time programming.
Three-dimensional display systems.
LC no. 2005275647
ISBN 012229064X (alk. paper)
Other Titles Three dimensional game engine architecture