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Book Cover
Book
Author Adams, Jim.

Title Programming role playing games : with DirectX / Jim Adams
Edition Second edition
Published Boston : Thomson/Course Technology : Premier Press, [2004]
©2004

Copies

Location Call no. Vol. Availability
 W'PONDS  794.815268 Ada/Prp 2004  AVAILABLE
Description xxvi, 849 pages : illustrations ; 24 cm + 1 CD-ROM
Contents Ch. 1. Preparing for the book -- Ch. 2. Drawing with DirectX graphics -- Ch. 3. Interacting with DirectInput -- Ch. 4. Playing sound and music with DirectX audio and direct show -- Ch. 5. Networking with DirectPlay -- Ch. 6. Creating the game core -- Ch. 7. Using 2-D graphics -- Ch. 8. Creating 3-D graphics engines -- Ch. 9. Mixing 2-D and 3-D graphics engines -- Ch. 10. Implementing scripts -- Ch. 11. Defining and using objects -- Ch. 12. Controlling players and characters -- Ch. 13. Working with maps and levels -- Ch. 14. Creating combat sequences -- Ch. 15. Getting online with multiplayer gaming -- Ch. 16. Putting together a full game
Notes Formerly CIP. Uk
Bibliography Includes bibliographical references (pages 811-816) and index
SUBJECT DirectX. http://id.loc.gov/authorities/names/n96120262
Subject Computer games -- Programming.
Fantasy games.
LC no. 2004105653
ISBN 159200315X paperback