Ch. 1. Preparing for the book -- Ch. 2. Drawing with DirectX graphics -- Ch. 3. Interacting with DirectInput -- Ch. 4. Playing sound and music with DirectX audio and direct show -- Ch. 5. Networking with DirectPlay -- Ch. 6. Creating the game core -- Ch. 7. Using 2-D graphics -- Ch. 8. Creating 3-D graphics engines -- Ch. 9. Mixing 2-D and 3-D graphics engines -- Ch. 10. Implementing scripts -- Ch. 11. Defining and using objects -- Ch. 12. Controlling players and characters -- Ch. 13. Working with maps and levels -- Ch. 14. Creating combat sequences -- Ch. 15. Getting online with multiplayer gaming -- Ch. 16. Putting together a full game
Notes
Formerly CIP. Uk
Bibliography
Includes bibliographical references (pages 811-816) and index