Limit search to available items
Book Cover
E-book
Author Beauchamp, Robin.

Title Designing sound for animation / Robin Beauchamp
Edition 2nd ed
Published Waltham, MA : Focal Press, ©2013

Copies

Description 1 online resource
Contents Machine generated contents note: ch. 1 Foundations of Audio for Image -- Overview -- Perception of Sound -- Sound -- Hearing Versus Listening -- Localization -- Acoustics -- Rhythm and Tempo -- Noise and Silence -- Physics of Sound -- Sound Waves -- Frequency -- Amplitude -- Timbre -- Wavelength -- Speed of Sound -- Digital Audio -- Digitizing Audio -- Sampling Rates -- Bit-Depths -- Audio Compression -- ch. 2 Sound Design Theory -- Overview -- Sound Classifications -- Chion Classifications -- Diegetic and Non-Diegetic Sound -- Narrative Functions -- Guided Perception -- Drawing the Audience into the Narrative -- Directing the Eye -- Establishing or Clarifying Point of View -- Clarifying the Subtext -- Contrasting Reality and Subjectivity -- Extending the Field of Vision -- Tension and Release -- Continuity -- Promoting Character Development -- Theoretical Concepts Specific to Dialogue -- Theoretical Concepts Specific to Score -- Theoretical Concepts Specific to SFX -- Interpreting Picture Edits -- Overview -- Shots -- Framing -- Camera Placement -- Camera Movement -- Movement of Objects -- Perspective Shot (POV) -- Insert Shots and Cutaways -- Cuts -- Transitions -- Dissolves -- Wipes -- Fades -- Sound Transitions -- Scenes -- Parallel Edit -- Montage Sequence -- Time-Lapse and Flashback Sequences -- Conclusion -- ch. 3 Dialogue -- Overview -- Principal Dialogue -- Narration -- Group ADR and Walla -- Developing the Script -- Casting Voice Talent -- Caricature -- Recording Dialogue -- The Recording Script -- Directing Voice Talent -- The ADR Studio -- Microphones -- Recording Set-Up -- Cueing a Session -- Preparing Tracks for Lip Sync -- Lip Sync Animation -- ADR -- Evaluating Recorded Dialogue -- Dialogue Editing -- Designed Languages -- ch. 4 Music -- Overview -- Underscore -- Source Music -- Songs -- Title, Montage, and End Credit Sequences -- Workflow for Original Score -- Rationale for Original Score -- Temp Music -- The Spotting Session -- Writing Original Cues -- The Scoring Session -- Workflow for Production Libraries -- Production Libraries -- Searching a Library -- Managing a Project -- Developing Cues -- Licensing Cues -- Workflow for Copy-Protected Music -- Overview -- Rights Versus License -- Synchronization, Master, and Videogram License -- Public Domain -- Fair Use -- Parody -- Music Supervision -- Historical Trends in Animation Scoring -- The Golden Age -- The Television Age -- The Animation Renaissance -- ch. 5 Sound Effects (SFX) -- Overview -- The SFX Stem -- Temp Tracks and Spotting Sessions -- The Sound Department -- Sound Editors -- Commercial SFX Libraries -- Searching SFX Libraries -- Developing an Original SFX Library -- Creating an Original Library -- Field Recorders -- Field Microphones -- Field Accessories -- Suggestions for Field Recording -- Record like an Editor -- Objectivity -- Area-Specific Frequency Response -- Signal-To-Noise Ratio -- Dynamic Range -- File Management -- The Sound Designer -- Performing Design Elements -- ch. 6 Foley -- Overview -- The Foley Stage -- Spotting Foley -- The Foley Artist -- Footsteps -- Props -- The Cloth Pass -- Cueing a Session -- The Foley Mixer -- Overview -- Recording with Preparatory Cues -- Playlisting -- Looping -- Foley Editing -- ch. 7 The Production Path -- Overview -- Preproduction -- Overview -- Enlisting a Sound Crew -- Developing a Soundtrack Budget -- Project Management -- Production Standards -- Release Formats -- Production -- Overview -- Creating Temp Tracks -- Production Tasks for the Sound and Music Departments -- Postproduction -- Overview -- Picture Lock -- Postproduction Tasks for the Sound and Music Departments -- ch. 8 Sound Editing -- Overview -- Syncing Sound To Picture -- Trimming and Cutting -- Fades -- Compositing Takes -- Ring-Outs -- Time-Scaling -- Pitch Shifting -- Vari-Speed -- Reverse and Rewind -- Sound Replacement -- Noise Reduction -- Side-Chain Gate -- Futzing -- Doppler -- Looping -- Preparing Tracks for Delivery to the Mix -- ch. 9 The Final Mix -- Overview -- The Re-Recording Mixer(s) -- Speaker Calibration -- Dynamic Range -- Configuring the Session -- Pre-Dubs -- Creating the Stems and Printmaster -- The Stereo Mix -- Panning -- Leveling -- Signal Processing -- Reverb -- Equalization (EQ) -- Peak Limiting -- The Multi-Channel Mix -- The Direct/Ambient Perspective -- The "Inside the Band" Perspective -- Mastering for Various Release Formats -- Bouncing to Disk or Tracks -- Encoding -- Layback -- ch. 10 Case Studies
Summary Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and workings behind sound for image, and provide an overview of the stems and production path to help you create your soundtrack. Follow the sound design process along animated shorts and learn how to use the tools and techniques of the trade. Enhance your piece and learn how to design sound for animation
Bibliography Includes bibliographical references and index
Notes Copyright © Focal Press 2013 2013
Print version record
Subject Sound motion pictures.
Sound -- Recording and reproducing.
Animation (Cinematography)
animations (visual works)
animation (process)
Animation (Cinematography)
Sound motion pictures
Sound -- Recording and reproducing
Sounddesign
Animationsfilm
Filmmusik
Audiodatei
Films d'animation -- Sons.
Photography.
Form Electronic book
LC no. 2012019646
ISBN 0240824989
9780240824987
9781299386563
1299386563
9780240825007
0240825004
9781136143823
1136143823
9781136143816
1136143815