Description |
138 pages : color illustrations ; 22 x 28 cm |
Contents |
Only) (cont.): Transforming photos into graphics. Bitmapped effects with photographs -- PostScript effect with photographs -- Creating type treatments. Using old typefaces -- Creating new typefaces -- Scanning real objects. Bypassing the camera -- Object into graphic -- Creating 3D illustrations. Extruding scans in 3D -- Scans as texture maps -- Multimedia projects. Designing for the screen -- Designing for multimedia |
|
Only): Getting started. Introduction -- How to use this book -- Working with scanners. Scanners and digitizing devices -- Technical considerations. Planning ahead -- Preparation, formats and modes -- Editing scanned images. Working with tone and color -- Crafting quality scans -- Working with printed clip art. Finding the right picture -- Working with bitmapped images -- Converting bitmaps to PostScript art -- Applying artists' techniques. Working from photo references -- Line quality, mood and montage -- Creating textures and backgrounds. Textures from print and paper -- Textures all around us -- Marble textures -- Working with scanned photographs. Altering scanned photographs -- Enhancing scanned photographs |
Summary |
Start with a Scan shows you how to start with a scan of almost anything - a clip art engraving, a lackluster photo, a household object - and turn it into an original, high-quality piece of art. The second edition of this best-selling book includes all new art on every page plus two new chapters: "Using Scans in Arts and Crafts" and "Scanning for the Web." With this book in hand you'll be able to browse through hundreds of full-color illustrations for ideas you can use and follow clear, step-by-step instructions to get the results you want. - Publisher |
Notes |
Includes index |
Subject |
Computer drawing.
|
|
Computer graphics.
|
|
Graphic arts.
|
|
Optical scanners.
|
Author |
Odam, John.
|
LC no. |
96167210 |
ISBN |
0201884569 (paperback) |
|